One weekend

Participants are given a time limitation to come up with an actual product or service that addresses a real need - showing people that you don't need a long period of time to be able to start something meaningful.
A group of people

Audience is multidisciplinary – from programmers to designers, business students to architects, all skills and ideologies welcome.
Ideas take flight

our idea stops being just an idea – it becomes a product or service, something tangible and actually workable.
Makeweekend Robotics
Participants learned to use Arduino, an open-source electronic prototyping platform and immediately started building prototypes of...
Makeweekend Workshop 2013
We spread design thinking goodness by going from one university to another all over Malaysia to teach participants this world-reno...
Makeweekend in 2012
In 2012, Makeweekend was in 13 states, 34 institutions and engaged directly with over 670 participants in conjunction with MoSTI's...
Make Apps, Not War
This time with promising university students, we brought the programmers and designers back to come up with apps that promote love...
Finally, Getting It Done
Malaysia's most talented programmers and designers refuse to fall victim to yet another unresolved resolution. They use the remnan...
“At Makeweekend, people stop the complaining and start making the solutions. It’s about making the world a better place.” -Tasnim Hadi
Makeweekend aims to inspire people from different backgrounds to create, invent and get involved in science and technology. We do this through our workshops and make-a-thons.
Makeweekend Workshops
1-day intense and interactive design thinking training for university students. The purpose of the workshops is to get students to experience and learn the design thinking process. The timeline below represents the learning process that students go through.
Make-a-thons
A 2-day intensive programme to create complete or semi-complete products ready to be taken forward. The timeline below represents the making process that participants go through, with guidance from relevant industry mentors.
Themes include: Robotics, Music, Urban Design, Disaster Preparedness, Gaming and Social Innovation.
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